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    <title>FontStructions in the set “Game Recreations” (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Mon, 31 Aug 2026 00:06:37 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“Cagey Capers - Font” by zigaudrey]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a949f59&id=2948033&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A Recreation of the Text Font from the Sega Genesis Game Sylvester &amp; Tweety: Cagey Capers</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2948033/cagey-capers-font</link>
      <pubDate>Sun, 30 Aug 2026 21:23:37 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Katakis (C64)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a8e2b85&id=2943736&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from Rainbow Arts' “Katakis” (1988) on the Commodore 64.</p><p>This font was later tweaked, and used for “<a href="https://fontstruct.com/fontstructions/show/1167067/turrican_turrican_ii">Turrican</a>” (1990).</p><p>Expanded to include a comma and single quote/apostrophe. Apart from that, only the characters used in the game have been included.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2943736/katakis-c64</link>
      <pubDate>Tue, 25 Aug 2026 14:42:49 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Uncharted Waters (NES)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a8caa8c&id=2941646&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from Koei/Rékoeition's “Uncharted Waters” ("Daikōkai Jidai", 1991) on the NES/Famicom.</p><p>The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the&nbsp;line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph. In addition, the recreation also includes the CJK Unified Ideographs “年” (year, U+5E74), “月” (month, U+6708), and “日” (day, U+65E5).</p><p>Only the characters present in the game's tile set have been included.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2941646/uncharted-waters-nes</link>
      <pubDate>Mon, 24 Aug 2026 20:13:12 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Pokemon Battle Menu Font” by jumpykite]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a8aa9f4&id=2940602&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>the font where you can recreate the pokemon battle gui</p><p>also the reccomended way to insert the characters<br>go to ms word</p><p>go into insert tab'</p><p>and click symbols</p><p>and more symbols</p><p>there, you can insert the characters</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2940602/pokemon-battle-menu-font</link>
      <pubDate>Sat, 22 Aug 2026 16:33:17 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Entombed” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a8972fb&id=2938266&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from Ashby Computers and Graphics/Ultimate Play the Game's “Entombed” (1984) on the Commodore 64.</p><p>Only the characters used in the game have been included.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2938266/entombed-2</link>
      <pubDate>Sat, 22 Aug 2026 09:59:23 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“The Staff of Karnath” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a88bdb0&id=2938678&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from Ashby Computers and Graphics/Ultimate Play the Game's “The Staff of Karnath” (1984) on the Commodore 64.</p><p>The font was reused in the third and fourth installments in the series, “Blackwyche” (1985) and “Dragon Skulle” (1986). In the last entry, the “J” was changed to have an additional horizontal bar - this recreation includes that for the uppercase, but keeps the original “J” in the lowercase.</p><p>Only the characters used in the game have been included.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2938678/the-staff-of-karnath</link>
      <pubDate>Fri, 21 Aug 2026 21:05:52 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Outlaws” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a83e192&id=2932594&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from Ashby Computers and Graphics / Ultimate Play the Game's “Outlaws” (1985) on the Commodore 64.</p><p>Only the characters used in the game have been included.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2932594/outlaws-5</link>
      <pubDate>Mon, 17 Aug 2026 18:38:36 +0000</pubDate>
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      <title><![CDATA[“Endacopia Overworld” by CTFonts]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a896bf3&id=2928902&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p><strong>NOTE: Select “TrueType Font” when downloading!</strong></p><p>Recreation of the overworld font used in the game Endacopia by Andyland. Seen in the game on post-it notes, newspapers, computer monitors, etc.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2928902/endacopia-overworld</link>
      <pubDate>Sun, 16 Aug 2026 08:33:40 +0000</pubDate>
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      <title><![CDATA[“Endacopia Dialogue” by CTFonts]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a949602&id=2926952&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p><strong>NOTE: Select “TrueType Font” when downloading!</strong></p><p>Recreation of the main dialogue font used in the game Endacopia by Andyland.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2926952/endacopia-dialogue</link>
      <pubDate>Sun, 16 Aug 2026 08:32:11 +0000</pubDate>
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    <item>
      <title><![CDATA[“ScourgeBringer (Small) (Extended)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a808473&id=2931167&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the small pixel font from Flying Oak Games' “ScourgeBringer” (2020).</p><p>The font includes an almost complete set of cyrillic characters.</p><p>The font was expanded further to cover a few more diacritics and special characters. Beyond that, only the characters used in the game have been included.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2931167/scourgebringer-small-extended</link>
      <pubDate>Sat, 15 Aug 2026 15:23:31 +0000</pubDate>
    </item>
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      <title><![CDATA[“Doom STBAR” by AnstheRam]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a7e0792&id=2930551&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2930551/doom-stbar</link>
      <pubDate>Thu, 13 Aug 2026 17:25:16 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“DoDonPachi II Bee Storm (Small)” by jkm900]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a7c48d4&id=2926410&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recrations of DoDonPachi II Bee Storm (2001) © by IGS (International Games System), ©Licensed by Cave 1999-2004. Includes font presented from in-game tileset and additional characters not existed in original tileset.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2926410/dodonpachi-ii-bee-storm-small</link>
      <pubDate>Sun, 09 Aug 2026 07:29:37 +0000</pubDate>
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    <item>
      <title><![CDATA[“Winning Lines GBA Text” by Eddie :)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a77c35b&id=2925713&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The font used in text for the 2002 Winning Lines game published by Konami for the Game Boy Advance.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2925713/winning-lines-gba-text</link>
      <pubDate>Sun, 09 Aug 2026 00:01:31 +0000</pubDate>
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    <item>
      <title><![CDATA[“A Link to the Past” by aztecwarrior28]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a75cfd7&id=2925138&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Font from The Legend of Zelda: A Link to the Past</p><p>Credit to Nintendo</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2925138/a-link-to-the-past-1</link>
      <pubDate>Fri, 07 Aug 2026 12:30:15 +0000</pubDate>
    </item>
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      <title><![CDATA[“Fallout 1” by MilkyShakester]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a762cb1&id=2920219&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Font used in the interfaces in Fallout 1 and 2, recreated with dithered anti-aliasing.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2920219/fallout-1</link>
      <pubDate>Tue, 04 Aug 2026 01:09:39 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Donkey Kong Country” by aztecwarrior28]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a6d223a&id=2921248&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Font from Donkey Kong Country</p><p>Credit to Rare</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2921248/donkey-kong-country</link>
      <pubDate>Fri, 31 Jul 2026 18:58:20 +0000</pubDate>
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      <title><![CDATA[“Monstrous Start 2P” by Fontsmade2024]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a6c34cd&id=2918713&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2918713/monstrous-start-2p</link>
      <pubDate>Fri, 31 Jul 2026 05:35:46 +0000</pubDate>
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      <title><![CDATA[“Jetpack” by denilsonsa]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a68c262&id=2919379&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel-art font from the 1993 MS-DOS game Jetpack. Originally 7x7 grid, which includes 1 pixel spacing for most letters (M and W are too wide take up the full width).</p><p>Someday I may re-create it in multiple colors.</p><p>The original font only has upper-case letters. For convenience, I've duplicated the upper-case letter glyphs to the lower-case letters. Many symbols are not supported and are not included in this version of the font.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2919379/jetpack-2</link>
      <pubDate>Mon, 27 Jul 2026 20:44:03 +0000</pubDate>
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      <title><![CDATA[“Alien vs Predator (SNES) (Colour)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a7d5406&id=2918585&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from Jorudan/IGS' “Alien vs Predator” (1993) on the SNES.</p><p>The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned on the line above the characters. In this recreation, characters that use them are pre-combined into a single glyph.</p><p>Note that only the alphanumeric and punctuation characters feature the subtle highlighting and shadow colour effect.</p><p>This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see&nbsp;<a href="https://fontstruct.com/fontstructions/show/2918402/alien-vs-predator-snes">this recreation</a>.</p><p>Only the characters present in the game's tile set have been included.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2918585/alien-vs-predator-snes-colour</link>
      <pubDate>Mon, 27 Jul 2026 17:35:37 +0000</pubDate>
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    <item>
      <title><![CDATA[“Alien vs Predator (SNES)” by Patrick H. Lauke (redux)]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a7d5406&id=2918402&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Recreation of the pixel font from Jorudan/IGS' “Alien vs Predator” (1993) on the SNES.</p><p>The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned on the line above the characters. In this recreation, characters that use them are pre-combined into a single glyph.</p><p>Only the characters present in the game's tile set have been included.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2918402/alien-vs-predator-snes</link>
      <pubDate>Sun, 26 Jul 2026 22:44:19 +0000</pubDate>
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