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    <title>FontStructions from caveras (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Sun, 30 Aug 2026 17:38:33 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“Hollowetica” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a560328&id=2907917&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p><strong>Hollowetica</strong> is a stylish display pixel font recreation based on the original main text font appearing in the video game <strong>Mina the Hollower</strong>, developed and released by Yacht Club Games in 2026.</p><p>The character set of this font includes the full Japanese hiragana and katakana as well as the full Cyrillic character sets and was greatly expanded with countless additional special characters, diacritic variants, unique glyphs and the like, each one of them designed to match the spirit and style of the original font design.</p><p>Hollowetica font © 2026 Caveras</p><p>Visit my website for more fonts and commercial licenses: <a href="https://caveras.net">https://caveras.net</a> ♥</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2907917/hollowetica</link>
      <pubDate>Thu, 09 Jul 2026 09:07:54 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Gorrister” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=682f1a78&id=2655595&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Gorrister is a display pixel font recreation of the original main font from the PC graphic adventure I Have No Mouth, and I Must Scream.</p>

<p>The character set of Gorrister includes a vast array of additional diacritic variants and bonus characters. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.</p>

<p>I recommend to use this one with font sizes that are&nbsp;multiple of 8pt and avoid any font smoothing or anti aliasing methods.</p>

<p>~ Gorrister&nbsp;by Caveras - a font recreation based on the original font&nbsp;from the PC game I Have No Mouth, and I Must Scream, developed by Cyberdreams and The Dreamers Guild and released by Cyberdreams in 1995. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2655595/gorrister-1</link>
      <pubDate>Wed, 02 Apr 2025 11:53:54 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Montfauçon” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68d580fc&id=2291821&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Montfauçon is a serif pixel font recreation of the original main font from the PC graphic adventure Broken Sword: The Shadow of the Templars, also used in the sequel Broken Sword II: The Smoking Mirror.</p>

<p>The character set of Montfauçon includes a vast array of additional diacritic variants and bonus characters. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.</p>

<p>I recommend to use this one with font sizes that are&nbsp;multiple of 17pt and avoid any font smoothing or anti aliasing methods.</p>

<p>~ Montfauçon by Caveras - a font recreation based on the original font&nbsp;from the PC game Broken Sword: The Shadow&nbsp;of the Templars, developed by Revolution Software and released by Virgin Interactive in 1996. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2291821/montfaucon</link>
      <pubDate>Mon, 15 May 2023 11:21:14 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Tanzra” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6881d489&id=1609057&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>This blackletter-style&nbsp;monospace pixel font is a recreation of the original main font from in the SNES action game ActRaiser 2.</p>

<p>The character set of Tanzra includes a vast array of additional diacritic variants, numbers, bonus characters, unique glyphs, and also full sets of the&nbsp;Japanese hiragana and katakana alphabets and other Asian glyphs from the original Japanese version of the game. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.</p>

<p>I recommend to use this one with font sizes that are&nbsp;multiple of 15pt and avoid any font smoothing or anti aliasing methods.</p>

<p>~ Tanzra by Caveras - a font recreation based on the original font&nbsp;from the SNES game ActRaiser 2, developed by Quintet and released by Enix in 1993. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1609057/tanzra</link>
      <pubDate>Thu, 23 Mar 2023 11:28:04 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Crang” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=688bb0c9&id=2135035&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p><strong>Crang&nbsp;</strong>is a proportional sans-serif pixel font recreation based on the original main display font appearing in the video game <strong><em>Teenage Mutant Ninja Turtles: Shredder's Revenge</em></strong>, developed by Tribute Games and released on various platforms by Dotemu in 2022.</p>

<p>The character set of this font was greatly expanded with countless additional special characters, diacritic variants, in-game icons, numbers, buttons, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.</p>

<p>The base font size and recommended setting for <strong>Crang </strong>is 25pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.</p>

<p>This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.</p>

<p><strong>Crang</strong> font Copyright © Caveras.<br />
All rights to the original font designs belong to their respective creators.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2135035/crang</link>
      <pubDate>Tue, 05 Jul 2022 10:33:19 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Big Apple 3PM” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6963b33f&id=2134725&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p><strong>Big Apple 3PM</strong>&nbsp;is a proportional sans-serif pixel font recreation based on the original main text font appearing in the video game <strong><em>Teenage Mutant Ninja Turtles: Shredder's Revenge</em></strong>, developed by Tribute Games and released on various platforms by Dotemu in 2022.</p>

<p>The character set of this font was greatly expanded with countless additional special characters, diacritic variants, the smaller in-game UI numbers, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.</p>

<p>The base font size and recommended setting for <strong>Big Apple 3PM</strong> is 17pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.</p>

<p>This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.</p>

<p><strong>Big Apple 3PM</strong> font Copyright © Caveras.<br />
All rights to the original font designs belong to their respective creators.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2134725/big-apple-3pm</link>
      <pubDate>Tue, 21 Jun 2022 13:23:21 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“AdiCup Q 2022” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=641cc98e&id=2039328&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Extended set based on an early preview of the rumored original Adidas World Cup Qatar 2022 font.</p>

<p>More information:&nbsp;https://www.footyheadlines.com/2021/12/adidas-2022-world-cup-kit-font-leaked.html</p>

<p>[Font might change a bit over time to give some characters a more fitting style.]</p>

<p>Only free for non-commercial use!&nbsp;If you wish to obtain a commercial license for one of my fonts, please&nbsp;contact me.</p>

<p>AdiCup Q 2022 font&nbsp;Copyright&nbsp;©&nbsp;Caveras</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2039328/adicup-q-2022</link>
      <pubDate>Tue, 21 Dec 2021 14:45:14 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Megaten 20XX” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=681f5fb7&id=1502176&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Megaten 20XX&nbsp;is a monospaced sans-serif pixel font recreation based on the original typeface appearing in the Super Famicom video game Shin Megami Tensei II, developed and released by Atlus in 1994.</p>

<p>The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included is the full original set of Japanese characters.</p>

<p>To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 7pt and avoid any anti-aliasing or other font smoothing methods.</p>

<p>~ Megaten 20XX by Caveras - a pixel font recreation based on an original font from the SNES video game Shin Megami Tensei II ~</p>

<p>Please contact me if you wish to license this font for commercial purposes!</p>

<p>© Copyright&nbsp;&amp; created by Caveras.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1502176/megaten-20xx</link>
      <pubDate>Tue, 13 Mar 2018 14:22:21 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“3 Stripes Russia 2018” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=62d8187e&id=1484475&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>This is a generally faithful pixel font recreation of the original Adidas typeface used for their FIFA World Cup 2018 kits. The font was inspired by classic Russian design elements&nbsp;and is used for relevant media and things like player names, numbers, and more.</p>

<p>I tried to add as many special characters as possible, all designed to match the look and spirit of the base font. Unfortunately, there isn't a full overview of the original font's typeset available so far, so I had to improvise with some characters.</p>

<p>Please contact me if you wish to license this font for commercial purposes!</p>

<p>© Copyright&nbsp;&amp; created by Caveras.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1484475/3-stripes-russia-2018</link>
      <pubDate>Wed, 14 Feb 2018 11:33:19 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“NDS12” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=687538e9&id=1258654&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p></p>

<p>This is far from the first recreation of the original Nintendo DS system font, but it certainly is one of the most comprehensive variants, including about 800 characters.</p>

<p>NDS12 features a vast array of diacritics, common foreign characters, full Japanese hiragana and katakana character sets, buttons, arrows, unique glyphs, and many, many more.</p>

<p></p>

<p>The font is a 1:1 rebuild based on various games, expanded with many characters that couldn't be found in any game.<br />
<br />
The base font size and recommended setting for NDS12 is 10pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate handheld pixel experience.<br />
<br />
~ NDS12 - created by Caveras after the original system font of the Nintendo DS. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1258654/nds12</link>
      <pubDate>Wed, 16 Mar 2016 12:44:34 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Filgaia” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68374d75&id=1258072&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p></p>

<p>Filgaia is a monospaced sans-serif pixel font recreation based on the original font appearing in the Sony PlayStation video game Wild Arms, developed by Media Vision and released by Sony in 1996.</p>

<p>The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design.</p>

<p>To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 11pt and avoid any anti-aliasing or other font smoothing methods. The font is named after the world that Wild Arms takes place in.</p>

<p>~ Filgaia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1258072/filgaia_1</link>
      <pubDate>Tue, 15 Mar 2016 10:45:49 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Kouryuu” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68374fb6&id=1254604&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p></p>

<p>This stylish pixel font is a combined recreation of the original font appearing in the SNES brawler Kouryuu no Mimi and the font used for the inofficial English fan translation. Both fonts are very different in style, shape and measurements, but I mixed them together as there are no overlaps on any glyphs.</p>

<p>The character set of Kouryuu includes a vast array of additional diacritic variants (which do not appear in-game), number variations, bonus characters, unique glyphs, and also full sets of the&nbsp;Japanese hiragana and katakana alphabets and other Asian glyphs from the original Japanese version of the game. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.</p>

<p>I recommend to use this one with font sizes that are&nbsp;multiple of 11pt and avoid any font smoothing or anti aliasing methods.</p>

<p>~ Kouryuu by Caveras - a font recreation based on original fonts from the SNES game Kouryuu no Mimi, developed and released by VAP in 1995. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1254604/kouryuu_1</link>
      <pubDate>Tue, 08 Mar 2016 13:02:32 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Phantalia” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68375216&id=1248189&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Phantalia is a monospaced sans-serif pixel font recreation based on an original font appearing in the SNES video game Tales of Phantasia, developed by Wolf Team and released by Namco in 1995.</p>

<p>The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included are the full hiragana and katakana character sets from the original Japanese version of the game.</p>

<p>To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 6pt and avoid any anti-aliasing or other font smoothing methods.</p>

<p>~ Phantalia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~</p>

<p></p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1248189/phantalia</link>
      <pubDate>Tue, 01 Mar 2016 13:13:42 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Sangoku4” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=683751f9&id=1249567&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p></p>

<p>This beautiful font is a recreation of an original font appearing in the SNES strategy game Romance of The Three Kingdoms IV: Wall of Fire, released as Sangokushi IV in Japan. It's my second Koei font recreation after Ishmeria (from the game Gemfire) and I think it's a very pretty and stylish font.</p>

<p>The character set of Sangoku4 includes a vast array of additional diacritic variants, number variations, bonus characters, unique glyphs, and also full sets of the&nbsp;Japanese hiragana and katakana alphabets from the original Japanese version of the game.</p>

<p>I recommend to use this one with font sizes that are&nbsp;multiple of 16pt and avoid any font smoothing or anti aliasing methods.</p>

<p>~ Sangoku4 by Caveras - a font recreation based on an original font from the SNES game Romance of The Three Kingdoms IV: Wall of Fire, developed and released by Koei in 1994. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1249567/sangoku4</link>
      <pubDate>Tue, 01 Mar 2016 13:11:42 +0000</pubDate>
    </item>
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      <title><![CDATA[“Syntricate” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6837521d&id=1246574&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Pixel font recreation based on two of the main fonts appearing in the Syndicate game for the SNES.<br>
<br>
The font is a 1:1 rebuild and appears exactly as in-game. I have also added many of more common characters, diacritics, and other gylphs that don't show up in the game. A full set of the Japanese version's katakana characters is also included.<br>
<br>
The base font size and recommended setting for Syntricate is 5pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.<br>
<br>
Syndicate on the SNES was developed by Bullfrog Productions and released by Ocean Software in 1993.<br>
<br>
~ Syntricate - created by Caveras based on original fonts used in Syndicate for the Super Nintendo. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1246574/syntricate</link>
      <pubDate>Thu, 18 Feb 2016 10:45:57 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“WWareTypeC” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=683756a5&id=1242768&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>WWareTypeC is another recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.</p>

<p></p>

<p><br />
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.<br />
<br />
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeC is 26pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.<br />
<br />
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.<br />
<br />
~ WWareTypeC - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1242768/wwaretypec</link>
      <pubDate>Tue, 09 Feb 2016 12:50:53 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“WWareTypeB” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=683756c4&id=1240746&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>WWareTypeB is another recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.</p>

<p><br />
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.<br />
<br />
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeB is 11pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.<br />
<br />
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.<br />
<br />
~ WWareTypeB - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~</p>

<p></p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1240746/wwaretypeb</link>
      <pubDate>Thu, 04 Feb 2016 15:02:22 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“WWareTypeA” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=683772c8&id=1238127&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>WWareTypeA is a recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.</p>

<p><br />
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.<br />
<br />
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeA is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.<br />
<br />
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.<br />
<br />
~ WWareTypeA - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1238127/wwaretypea</link>
      <pubDate>Fri, 29 Jan 2016 13:16:47 +0000</pubDate>
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      <title><![CDATA[“ChronoType” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6837835d&id=1182912&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>ChronoType is not the first recreation of the original Chrono Trigger font on the web, but certainly the most accurate and comprehensive you'll find.<br />
<br />
The font is based on the complete set of the game's official and fan-translated characters and thus also features the Japanese hiragana and katakana alphabets as well as Cyrillic and Greek letters, countless additional stuff like special characters, unique glyphs, and whatnot.<br />
<br />
The base font size and recommended setting for ChronoType is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Chrono Trigger experience.<br />
<br />
Chrono Trigger on the SNES was developed and published by Square in 1995.<br />
<br />
~ ChronoType - created by Caveras after the original main text font used in Chrono Trigger for the SNES. ~</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1182912/chronotype_1</link>
      <pubDate>Tue, 08 Sep 2015 15:23:24 +0000</pubDate>
    </item>
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      <title><![CDATA[“Altima” by caveras]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68377a0d&id=1176893&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~<br />
<br />
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.<br />
<br />
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.<br />
<br />
License Information: You are not allowed to use this font for any commercial purposes.&nbsp;If you wish to obtain a commercial license, please contact me via email:&nbsp;cava@caveras.net<br />
<br />
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square &amp; Sony in 1997.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1176893/altima_1</link>
      <pubDate>Tue, 18 Aug 2015 19:21:55 +0000</pubDate>
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