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    <title>FontStructions from Goatmeal (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Sun, 30 Aug 2026 19:49:59 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“LucasArts SCUMM - Alt - Solid” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=69fbb8c9&id=2827144&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Clone of LucasArts SCUMM - Alt - Outline. Alternate characters for the credits typeface in "Indiana Jones And The Fate Of Atlantis", (C) 1992/1993 LucasArts.</p>

<p>August 2025 Update: This font design appears to have been inspired by/taken from Lithos Pro, the 1989 Adobe&nbsp;font by Carol Twombly.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2827144/lucasarts-scumm-alt-solid</link>
      <pubDate>Sat, 14 Feb 2026 19:28:58 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“LucasArts SCUMM - Credits - Solid” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6999a2f5&id=2823688&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Typeface used for the credits in "Indiana Jones And The Fate Of Atlantis", (C) 1992/1993 LucasArts - Solid Version.</p>

<p>This font design appears to have been inspired by/taken from Lithos Pro, the 1989 Adobe&nbsp;font by Carol Twombly.</p>

<p>Update 2026 02-12:&nbsp;Corrected a pixel missing from the right stem of the capital N.</p>

<p>Update 2026 02-13:&nbsp;Corrected 2 pixels missing from the inside bottom left stem of the capital A.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2823688/lucasarts-scumm-credits-7</link>
      <pubDate>Mon, 09 Feb 2026 02:46:59 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Composite Sizes - Tutorial” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a640eba&id=2755090&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The purpose of this tutorial font is to show all possible brick combinations that can be used to make a composite, both vertically and horizontally, plus the 3 squares.&nbsp; There are a maximum of 16 total bricks allowed (plus any spaces, see below), but a composite may contain as few as 2 bricks.&nbsp; Please note that the square combinations of [2×2], [3×3] and [4×4] are duplicated in both the vertical and horizontal sets.</p><p>&nbsp;</p><p>Empty spaces *also* count toward the maximum number of allowed bricks, but due to the numerous possible combinations, composites that include empty spaces are not included here.&nbsp; Simply recognize that you CAN make composites with empty spaces in them, and when bordered by bricks, empty spaces WILL be included in your total composite count...</p><p>For example: in the first set of vertical composites [1×2] to [1×16], there are ~1.789 × 10^40 possible combinations that can be generated from the current brick sets (Core set = 241 bricks + Connect set = 86 bricks) plus empty spaces.</p><p>And for the simplest composites that can be made&nbsp;-- either [1×2] or [2×1]&nbsp;-- there are 106,929 unique composites (327×327)&nbsp;that can be made for each direction, vertical or horizontal.</p><p>&nbsp;</p><p>It is HIGHLY recommended that you clone this font and use the outline feature to view the resulting composite structures: activate Expert Mode, then use the Keyboard Shortcut "O" to toggle the Outline Mode on and off.</p><p>&nbsp;</p><p>Once a composite is created, don't forget that you may also ERASE bricks from it in a process called "padding." This can help you remove bricks along an edge or corner(s) of your composite.&nbsp; The following links explain composites in greater detail:</p><p><a href="https://fontstruct.com/help/54/expert_mode/brick_stacking_and_composite_bricks">Composite Bricks</a></p><p><a href="https://fontstruct.com/news/2010/05/12/fontstruct-2-0-update/">Composite Bricks with Padding</a></p><p>&nbsp;</p><p>As I recently mentioned to another FontStructor, composites are&nbsp;an EXTREMELY powerful tool when creating fonts.&nbsp; However, the trick in creating them effectively is that you must not only consider HOW you want the resulting brick to look in the end, but also have the foresight to plan which bricks you may need to INCLUDE -- then subsequently ERASE -- from your composite brick to achieve you goal.</p><p>&nbsp;</p><p>Good luck, and Happy FontStructing!&nbsp; :^)</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2755090/composite-sizes-tutorial</link>
      <pubDate>Sat, 18 Oct 2025 21:46:17 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Intellivision Cloudy Mt Icons” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a64013b&id=2407205&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Smooth version of the characters, items and overworld map icons from "Advanced Dungeons and Dragons" by Mattel Electronics (1982) for the Intellivision Home Video Game Console system, later re-released as "Advanced Dungeons and Dragons: Cloudy Mountain."</p>

<p><br />
One of my two favorite Intellivision games, with the other being "Tron Deadly Discs" (1982).</p>

<p><br />
Keymap:</p>

<p>A–D&nbsp; Adventurer Right #1–4<br />
E–F&nbsp; Bat #1–2<br />
G–H Spider Right #1–2<br />
I–J Rat Right #1–2<br />
K–L Demon #1–2<br />
M–N Snake Right #1–2<br />
O–P Dragon Right #1–2<br />
Q–R Winged Dragon Right #1–2<br />
S–V Arrows #1–4<br />
W–X Blob #1–2<br />
Y–Z Death Cloud #1–2</p>

<p>a–d Adventurer Left #1–4<br />
e–f Spider Left #1–2<br />
g–h Rat Left #1–2<br />
i–j Snake Left #1–2<br />
k–l Dragon Left #1–2<br />
m–n Winged Dragon Left #1–2<br />
o Quiver<br />
p Ladder<br />
q Boat<br />
r Axe<br />
s Key<br />
t Crown Left Half<br />
u Crown Right Half<br />
v Crown Complete<br />
w Rat Droppings<br />
x Demon Tracks<br />
y Animal Skull</p>

<p>1 Overworld Map - House/Start<br />
2 Overworld Map - Mountains<br />
3–4 Overworld Map - Forest #1–2<br />
5–7 Overworld Map - River #1–3<br />
8 Overworld Map - Vertical Fence<br />
9 Overworld Map - Vertical Gate<br />
0 Overworld Map - Horizontal Fence<br />
- Overworld Map - Horizontal Gate</p>

<p>! Overworld Map - Three-Member Party<br />
@ Overworld Map - Two-Member Party<br />
# Overworld Map - One-Member Party</p>

<p>$ Overworld Map - Using Boat<br />
% Overworld Map - Using Axe<br />
^ Overworld Map - Using Key<br />
&amp; Overworld Map - Crown (End Game)</p>

<p>* Overworld Map - Cloudy Mountain<br />
( Overworld Map - Cloudy Mountain Snow Peak<br />
[ Overworld Map - Cloudy Mountain Cloud #1<br />
] Overworld Map - Cloudy Mountain Cloud #2<br />
\ Overworld Map - Cloudy Mountain Cloud #3</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2407205/intellivision-cloudy-mt-icons</link>
      <pubDate>Mon, 25 Mar 2024 02:21:33 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Intellivision Cloudy Mt” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a3cf2ca&id=2315135&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Characters, items and overworld map icons from "Advanced Dungeons and Dragons" by Mattel Electronics (1982) for the Intellivision Home Video Game Console system, later re-released as "Advanced Dungeons and Dragons: Cloudy Mountain."</p>

<p><br />
One of my two favorite Intellivision games, with the otherbeing "Tron Deadly Discs" (1982).</p>

<p><br />
Keymap:</p>

<p>A–D&nbsp; Adventurer Right #1–4<br />
E–F&nbsp; Bat #1–2<br />
G–H Spider Right #1–2<br />
I–J Rat Right #1–2<br />
K–L Demon #1–2<br />
M–N Snake Right #1–2<br />
O–P Dragon Right #1–2<br />
Q–R Winged Dragon Right #1–2<br />
S–V Arrows #1–4<br />
W–X Blob #1–2<br />
Y–Z Death Cloud #1–2</p>

<p>a–d Adventurer Left #1–4<br />
e–f Spider Left #1–2<br />
g–h Rat Left #1–2<br />
i–j Snake Left #1–2<br />
k–l Dragon Left #1–2<br />
m–n Winged Dragon Left #1–2<br />
o Quiver<br />
p Ladder<br />
q Boat<br />
r Axe<br />
s Key<br />
t Crown Left Half<br />
u Crown Right Half<br />
v Crown Complete<br />
w Rat Droppings<br />
x Demon Tracks<br />
y Animal Skull</p>

<p>1 Overworld Map - House/Start<br />
2 Overworld Map - Mountains<br />
3–4 Overworld Map - Forest #1–2<br />
5–7 Overworld Map - River #1–3<br />
8 Overworld Map - Vertical Fence<br />
9 Overworld Map - Vertical Gate<br />
0 Overworld Map - Horizontal Fence<br />
- Overworld Map - Horizontal Gate</p>

<p>! Overworld Map - Three-Member Party<br />
@ Overworld Map - Two-Member Party<br />
# Overworld Map - One-Member Party</p>

<p>$ Overworld Map - Using Boat<br />
% Overworld Map - Using Axe<br />
^ Overworld Map - Using Key<br />
&amp; Overworld Map - Crown (End Game)</p>

<p>* Overworld Map - Cloudy Mountain<br />
( Overworld Map - Cloudy Mountain Snow Peak<br />
[ Overworld Map - Cloudy Mountain Cloud #1<br />
] Overworld Map - Cloudy Mountain Cloud #2<br />
\ Overworld Map - Cloudy Mountain Cloud #3</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2315135/intellivision-cloudy-mt</link>
      <pubDate>Mon, 25 Mar 2024 02:19:18 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Intellivision Smooth” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6971b9f5&id=2418727&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Smooth version of the Intellivision font, used in Mattel Electronic's games for their Intellivision Home Video Game Console system.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2418727/intellivision-2-1</link>
      <pubDate>Mon, 25 Mar 2024 02:17:23 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“LucasArts Star Wars Text” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=696daebd&id=2257763&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Main text font used in Star Wars: X-Wing, (C) 1993 LucastArts Entertainment Company, and Star Wars: TIE Fighter, (C) 1994 LucasArts Entertainment Company, as well as on the main menu screen for Agents (players) and Missions (game levels) for Star Wars: Dark Forces, (C) 1995 LucastArts Entertainment Company.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2257763/lucasarts-star-wars-text</link>
      <pubDate>Sun, 12 Mar 2023 23:07:12 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Mattel Electronics Icons” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=69ef7eab&id=2226070&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A recreation of the Intellivision "Running Man" pixel icons used in the Mattel Electronics logo, circa late 1970s/early 1980s.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2226070/mattel-electronics-icons</link>
      <pubDate>Mon, 02 Jan 2023 22:09:03 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Star Trek - Judgment Rites” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=696ef04a&id=2187734&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Font used in the DOS versions of "Star Trek: Judgment Rites," (C) 1993 (Diskette)/1995 (CD-ROM), Interplay Productions.&nbsp; Note that the font's multi-colored anti-aliasing is not present in this recreation.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2187734/star-trek-judgment-rites</link>
      <pubDate>Fri, 21 Oct 2022 17:10:09 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Star Trek - 25th Anniversary” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=635336b0&id=2187704&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Font used in the DOS versions of "Star Trek: 25th Anniversary," (C) 1992 (Diskette)/1994 (CD-ROM), Interplay Productions.&nbsp; The Cursor Block for the Save and Load screens is located in the # position.&nbsp; Spacing is based on the actual in-game text as opposed to the opening title screen.&nbsp; Note that the black outlines surrounding the colored interior font are not present in this recreation.</p>

<p></p>

<p>For the extended version, please see the excellent recreation by <strong>@Patrick H. Lauke (redux)</strong>:</p>

<p><a href="https://fontstruct.com/fontstructions/show/724564/star_trek_25th_anniversary" rel="nofollow" target="_blank">Star Trek 25th Anniversary</a></p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2187704/star-trek-25th-anniversary</link>
      <pubDate>Fri, 21 Oct 2022 17:10:05 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Media Player Buttons” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=69e1341d&id=2132782&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>UPDATED PROJECT: Non-permanent keyboard shortcut button labels for an old Pentium III laptop used as an MP3 player. Now you can place the Player Icons in any Alphanumeric glyph.&nbsp; See Comments Section below for printing instructions.</p>

<p>==============================</p>

<p>1. Select the desired&nbsp;Letter Aa – Zz or Number 0–9<br />
* For an Empty&nbsp;Box, select key /?</p>

<p>==============================</p>

<p>2. Next, select the desired Player Icon</p>

<p>PREVIOUS TRACK Icon is key [{<br />
REWIND Icon is key ,&lt;<br />
PLAY Icon is key ;:<br />
PAUSE Icon is key '"<br />
STOP Icon is key =+<br />
FAST FOWARD Icon is key .&gt;<br />
NEXT TRACK Icon is key ]}</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2132782/winamp-buttons-1</link>
      <pubDate>Fri, 02 Sep 2022 16:08:20 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“WinAmp Buttons” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6907062d&id=2128360&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>PROJECT: Non-permanent keyboard shortcut button labels for an old Pentium III laptop used as an MP3 player. See Comments Section below for instructions.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/2128360/winamp-buttons</link>
      <pubDate>Tue, 07 Jun 2022 02:57:41 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Fire Hawk - Thexder II - Text2” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a41036a&id=1879915&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Font used for the credits, copy protection screen, help menu, and restore game screen for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc.&nbsp; (The DOS start-up screen also states that this game is alternately titled 'Thexder II Firehawk'.)&nbsp; As with many Japanese games, the period (.) is set above the baseline; it has been lowered here, but the original can be found in the More Latin section.&nbsp; The Block character is located in the @ position.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1879915/fire-hawk-thexder-ii-text2</link>
      <pubDate>Mon, 31 May 2021 20:16:58 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Fire Hawk - Thexder II - Text1” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a40f55d&id=1883399&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Font used for the start menu, in-game menus, character interactions, and on-screen displays for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc.&nbsp; (The DOS start-up screen also states that this game is alternately titled as 'Thexder II Firehawk'.)&nbsp; Letter J* and modified B N P by Goatmeal.&nbsp; Original B N&nbsp;P found in the More Latin area, along with the 'digital counter' numerals as a bonus.&nbsp; The Block character is located in the @ position.</p>

<p></p>

<p>* Oddly enough, I couldn't find the letter J used anywhere during my playthough...</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1883399/fire-hawk-thexder-ii-text1</link>
      <pubDate>Mon, 31 May 2021 20:16:37 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Silpheed Super Dogfighter” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6838ee44&id=1879914&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Font used for the copy protection and in-game text for Silpheed Super Dogfighter, (C) 1986, 1988 Game Arts Co, Ltd / (C) 1988 Sierra On-Line, Inc.&nbsp; Numerals 3 4 6 7 8 9 by Goatmeal; the only numbers used for bonus value displays in-game are 0 1 2 5.&nbsp; The Block character is located in the @ position.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1879914/silpheed-super-dogfighter</link>
      <pubDate>Mon, 31 May 2021 20:15:59 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Zeliard - Monospaced” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=687d46f2&id=1879918&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Monospaced version of the text font used for the introduction, character interactions, and finale of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc.&nbsp; Modified q by Goatmeal; the original q is found in the More Latin area.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1879918/zeliard-monospaced</link>
      <pubDate>Mon, 31 May 2021 20:13:57 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Zeliard - Proportional” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=65d9bca5&id=1880243&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Proportional version of the text font used for the credits and saved game/restore menu of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc.&nbsp; Modified q by Goatmeal; the original q is found in the More Latin area.</p>

<p></p>

<p>In the game, the spacing/kerning between various letter and/or punctuation combinations is highly variable, anywhere from 2-6 pixels.&nbsp; To strike a balance, a standard three-pixel width was chosen for letters and most punctuation; the remaing punctuation glyphs have a 6-pixel width, while the numbers retain their 2-pixel width.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1880243/zeliard-monospace-1</link>
      <pubDate>Mon, 31 May 2021 20:13:11 +0000</pubDate>
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    <item>
      <title><![CDATA[“Dot24Pin Sans Solid” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a411f8b&id=1864521&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Clone of Dot24Pin Sans Outline.</p>

<p>Still dreaming of 24-pin printers...</p>

<p>This original 24×15 typeface is designed around the limitations presented by the near letter quality (NLQ) output of dot matrix printers (DMPs) during the '80s &amp; '90s.&nbsp; Partially inspired by J. David Sapir's DOS font design program, LQMATRIX, it could have easily been created using that program back in the day.</p>

<p>(The "smart phone"-looking character in the À position is simply a placeholder, used as a quick reference to set vertical height lines while FontStructing.)</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1864521/dot24pin-sans-outline-1</link>
      <pubDate>Sat, 26 Dec 2020 16:37:17 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Dot24Pin Sans Outline” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a427f1a&id=1695195&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Still dreaming of 24-pin printers...</p>

<p>This original 24×15 typeface is designed around the limitations presented by the near letter quality (NLQ) output of dot matrix printers (DMPs) during the '80s &amp; '90s.&nbsp; Partially inspired by J. David Sapir's DOS font design program, LQMATRIX, it could have easily been created using that program back in the day.</p>

<p>(The "smart phone"-looking character in the À position is simply a placeholder, used as a quick reference to set vertical height lines while FontStructing.)</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1695195/dot24pin-sans-outline</link>
      <pubDate>Sun, 20 Dec 2020 22:36:32 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Sierra Font 70 fon - Smooth” by Goatmeal]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a4149be&id=1843464&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Smooth version of the in-game dialogue font from Space Quest 6: Roger Wilco In The Spinal Frontier, (C) 1995 Sierra On-Line.</p>

<p><br />
Includes the Positive and Negative Post symbols and Sierra logo; modified / (to match \) and characters % $ [ | ] ~ by Goatmeal. Original / found in the More Latin area. Modified from the original Sierra Resource File Tags: "70.fon" &amp; "71.fon"</p>

<p></p>

<p>Please note that during the "smoothing process" (from pixel to "bezier"), some liberties were taken with certain glyph designs.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1843464/sierra-font-70-fon-smooth</link>
      <pubDate>Tue, 17 Nov 2020 02:12:37 +0000</pubDate>
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