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    <title>FontStructions from Elementalist (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Sun, 30 Aug 2026 17:04:22 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“PlainAndSimplePlus” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=696f1de7&id=1669575&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A sans-serif pixel font meant to be somewhat small and very legible. This is just my PlainAndSimple font with added Latin-1 characters and some adjustments to numbers and punctuation in Basic Latin.&nbsp;Most upper-case glyphs and numbers are 5 blocks wide plus 1 block for spacing, and from baseline to caps-height is 8 blocks. The descender is 2 blocks below the baseline, and accents on capital letters can go up an extra 3 blocks, so the total max height of a line is 13 blocks. Lower-case letters tend to be less wide than upper-case ones.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1669575/plainandsimple-3</link>
      <pubDate>Mon, 30 Sep 2019 22:50:37 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Rhizome” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5c68ef15&id=1605133&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A clone of Arizone Unicase by zephram that adds some Cyrilic script support and adjusts existing characters so they all fit within 5 blocks of height. The Cyrillic block here sometimes uses blockier designs than Latin, but otherwise stays close to the design of letter shapes from the Greek block.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1605133/arizone-unicase-1</link>
      <pubDate>Tue, 05 Feb 2019 11:30:17 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Monty” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5fc84978&id=1552178&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>An edit of CMunk's brilliant Monotwist that tries to increase legibility even if it reduces stylistic consistency a little. Notably different are most letters&nbsp;with lines that end in curves (such as 'C',&nbsp;'f', and 'S'), plus 'I', 'i', 'J', 'j', 'l',&nbsp;'M', 'm', 'Q', 'r', 'W', 'w', 'Z', 'z', and most numbers. Numbers make heavy use of crossing curves, which is an effort to set them apart from similar letters (such as '0' vs. 'O'). Some chars have been added, such as attempts at the copyright and trademark signs. Greek and Cyrillic haven't been touched yet. With 1px spacing between chars vertically and horizontally, this should fit in a 4x11 box per char (each uses 3 blocks of width at most, and 10 blocks of height at most including 2 for&nbsp;descenders).</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1552178/monotwist-4</link>
      <pubDate>Fri, 31 Aug 2018 23:31:49 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“BoxedIn” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5df76fc5&id=1113432&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A 6x6-block fixed-width font; cloned from MapMaker by samw3. Not really pixel-optimized, but it should look good at small sizes with anti-aliasing. Includes some&nbsp;box drawing characters&nbsp;(the bare minimum for some text-based applications).</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1113432/boxedin_2</link>
      <pubDate>Thu, 21 Sep 2017 00:32:54 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“PlainAndSimpleSlab” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=600efbb2&id=1402553&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A clone of the variable-width pixel font PlainAndSimple (itself a clone of Nano OK) that adds small serifs to many letters and some numbers, with the same weight as the rest of the font. &nbsp;Numbers are full-size here (about the size of a capital letter) instead of the narrrow versions in PlainAndSimple, with a slashed zero. Several other things have been updated, usually relating to the wider max width that the serifs require.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1402553/plainandsimple-2</link>
      <pubDate>Thu, 18 May 2017 05:27:48 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“PlainAndSimple” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=696f1df3&id=1399241&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Derived from Nano OK, an earlier font of mine, but with more height and less weight on the capital letters. Having more height makes some of the punctuation less cramped as well. Extends 8 pixels above the baseline and 2 pixels below it. Variable width, with most capital letters 5 blocks wide, plus 1 more&nbsp;for spacing, and lower-case letters varying&nbsp;somewhat, though they are usually slightly narrower. Numbers are unusually narrow to help tell them apart from letters, and are between the lower-case and upper-case letters in height.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1399241/plainandsimple</link>
      <pubDate>Sun, 30 Apr 2017 06:52:29 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Nano OK Extended” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=600efbd0&id=1329330&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A small variable-width&nbsp;pixel font with slightly heavier capital letters than lower-case ones. Has some quirks to help distinguish&nbsp;letters and numbers (numbers are very narrow and are 5px tall, while capital letters are 6px tall and many lower-case letters are 4px tall). Descender is 2px below the baseline, maximum glyph height for English-alphabet glyphs is 6px above the baseline, with an extra 3px above that for accents in other languages.&nbsp;Doesn't use any bricks other than the full square. This version covers a decent amount of extended Latin.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1329330/nano-ok-1</link>
      <pubDate>Sun, 16 Apr 2017 07:04:49 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Galaxsea Starlight Mono v3.1” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a136465&id=1353674&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Clone of Galaxsea Starlight Mono v3, with some small adjustments to make punctuation more visible and rein in too-wide extended-Latin glyphs that spread into the previous glyph. Credit for the nice sci-fi aesthetic goes purely to dialNforNinja; I only did some technical work to make this work better in text-based games.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1353674/galaxsea-starlight-mono-v3</link>
      <pubDate>Tue, 27 Dec 2016 23:17:44 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Nano OK” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=600efb3e&id=1172885&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A small variable-width&nbsp;pixel font with slightly heavier capital letters than lower-case ones. Has some quirks to help distinguish&nbsp;letters and numbers (numbers are very narrow and are 5px tall, while capital letters are 6px tall and many lower-case letters are 4px tall). Descender is 2px below the baseline, maximum glyph height is 6px above the baseline.&nbsp;Doesn't use any bricks other than the full square. This version covers only ASCII and a handful of extra punctuation marks, like curly quotes.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1172885/nano_ok</link>
      <pubDate>Sat, 08 Oct 2016 02:10:46 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“DOS_BOOT” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=61ead788&id=1198436&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>A tweaked clone of pc dos 7 by drichardson.]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1198436/dos_boot_1</link>
      <pubDate>Fri, 30 Oct 2015 04:39:17 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Dungeon Grunge” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a5a1087&id=1170170&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>Casual Dragon Monospaced by Cohnisgone is an excellent medival-looking pixel font, but didn't have punctuation, so I cloned it to add punctuation and a few grungy box-drawing characters. Text should fit in a 12x16 box at pixel resolution.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/1170170/dungeon_grunge</link>
      <pubDate>Tue, 21 Jul 2015 22:39:53 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Forces Advance” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6823daf9&id=970567&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Dingbat font for wargame-style playing pieces or "sprites".]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/970567/forces_advance</link>
      <pubDate>Tue, 25 Mar 2014 08:42:53 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“assassin” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5b6f3786&id=955668&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>This clone of invisible is a work in progress, but is slightly wider and doesn't use the single-stroke convention that the original did.  The end goal is to make a nice right-angle-heavy font that fits in an 8x12 or taller space. (An early version of this font uses dots to make lines that weren't on the single-stroke path, but that made some letters seem like they didn't belong.  Now it's a more conventional, still sci-fi font.)]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/955668/assassin_12</link>
      <pubDate>Wed, 26 Feb 2014 09:33:28 +0000</pubDate>
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    <item>
      <title><![CDATA[“A Starry” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5b6f3770&id=883666&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>This is a less-pixelated clone of Atari ST (low-res) by DamienG, which in turn is a faithful representation of an original Atari ST font.  I like the angles on this font, and it remains legible even at very small sizes (8x8 px).]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/883666/a_starry</link>
      <pubDate>Tue, 08 Oct 2013 04:12:41 +0000</pubDate>
    </item>
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      <title><![CDATA[“Zodiac Uni” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a4ae6a9&id=831600&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>With 12x16 pixels at size 6/8 font, this variant of Mandrill has more full Unicode coverage than Zodiac Narrow or Zodiac Square, but can't easily fit into squares.  This looks pretty good with anti-aliasing, but the preview may be funny because it uses the old 2x2 filter.  It's called Zodiac Uni because of the 12x16 pixels, 12 signs of the Zodiac, more Unicode than Zodiac Square or Narrow.]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/831600/zodiac_uni</link>
      <pubDate>Wed, 31 Jul 2013 08:02:31 +0000</pubDate>
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    <item>
      <title><![CDATA[“Pocked Monsters” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a1dfd2c&id=827963&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Clone of Pokémon DP Pro with spacing set slightly closer.  Now it is pixel-perfect.]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/827963/pocked_monsters</link>
      <pubDate>Wed, 22 May 2013 07:52:29 +0000</pubDate>
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    <item>
      <title><![CDATA[“Zodiac Narrow” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5b6f374c&id=820589&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>With 6x12 pixels at size 6/8 font, this variant of Zodiac Square will fit two characters in one 12x12 square.  To ensure a halved-square font, any accented glyphs from Mandrill (my monospaced, lanky, much-of-unicode font) that went above a capital A's peak were cut, but many lower-case accented glyphs stayed in.  Since this is meant for a text-heavy game genre where legibility at small size is important, all of Latin Extended Additional was cut -- it was just too hard to read at small sizes, and I doubt it would be very useful in a roguelike or similar text-based game that needs halved-square glyphs.  This looks pretty good with anti-aliasing, but the preview may be funny because it uses the old 2x2 filter.  It's called Zodiac Narrow because of the 6x12 pixels, 12 signs of the Zodiac, more Narrow than Zodiac Square.]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/820589/zodiac_narrow</link>
      <pubDate>Wed, 08 May 2013 00:34:58 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Zodiac Square” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=5cdde119&id=820062&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>With 12x12 pixels at size 6/8 font, the new brick filter options are on display in Zodiac Square. To ensure a square font, any accented glyphs from Mandrill (my monospaced, lanky, much-of-unicode font) that went above a capital A's peak were cut, but many lower-case accented glyphs stayed in. Since this is meant for a text-heavy game genre where legibility at small size is important, all of Latin Extended Additional was cut -- it was just too hard to read at small sizes, and I doubt it would be very useful in a roguelike or similar text-based game that needs square glyphs. This looks pretty good with anti-aliasing, but the preview may be funny because it uses the old 2x2 filter as well as the new horizontal stretch filter. It's called Zodiac Square because of the 12x12 pixels, 12 signs of the Zodiac.</p>]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/820062/zodiac_square</link>
      <pubDate>Tue, 07 May 2013 10:22:48 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“SlackBauer” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a4b2cfa&id=802495&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>At 24 pixels by 24 pixels, you can have a strange-looking square font that fills the void in your heart.  You know, the one that was left when a certain gratuitously-violent time-themed action TV show was canceled.  This font fills not only your heart, but also several blocks of Extended Latin, for writing out the languages that aren't American.  Need to correctly write the name of the Polish official who is doing dirty deeds in your fan fiction, and the long name of the Icelandic villain he's collaborating with? Has the hero fled from captivity and wound up in Vietnam, and you need to write authentic Vietnamese?  Are you making a text-based game that needs square characters and don't care if they look silly?  The International Phonetic Alphabet block is not supported, but you don't need International anything. America.  SlackBauer.]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/802495/slackbauer</link>
      <pubDate>Wed, 03 Apr 2013 05:20:14 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Monology” by Elementalist]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=62a1bb4b&id=700593&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/>Another clone of my lanky, monospaced font, Monkey!  This is Monology, another monospaced font, but it has just one square block, in a monologue of sorts with itself.  Really this just means that this font is pixel-perfect and will not have anti-aliasing at the correct size (16 or 12 pt, depending on the program).  It should be 6x14 pixels at the largest, including the box drawing characters and block/shading elements.  There are also some arrows and the ever present copyright, registered, and trademark signs.  This should be more useful than the original Monkey for certain games, but I would still recommend Monkey over Monology for day-to-day programming/office usage as it is easier on the eyes.]]></description>
      <link>http://analytics.fontstruct.com/fontstructions/show/700593/monology</link>
      <pubDate>Sun, 02 Sep 2012 22:56:40 +0000</pubDate>
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